AI Insights · Timothy · April 2025
Top 5 PVP Games in Norway: Q1 2025 Performance on Unified Platform
Explore the performance of the top 5 PVP games in Norway for Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the top player-versus-player (PVP) games in Norway showcased varied performance on the unified platform, combining data from both iOS and Android. Here, we delve into the trends for each of these popular games.
Roblox from Roblox Corporation experienced fluctuations in its weekly revenue, beginning the quarter at approximately $141K, peaking at $137K mid-February, and ending with a decline to around $18K by the end of March. Downloads showed a downward trend, starting at 4.9K and tapering off to 2.9K. Meanwhile, the weekly active users remained relatively stable, hovering around 100K, with a slight increase to 112K by the quarter's end.
Archero 2, published by HABBY, marked its entry into the market in early January with an initial surge in revenue, reaching $27K in its third week, before settling down to $10K by the end of March. The game's downloads saw a significant drop from 10.8K in the first week to just 752. Active users peaked at 17K in January but declined steadily to 3.8K by the quarter's close.
Chess - Play & Learn, offered by Chess.com, maintained consistent revenue throughout the quarter, with weekly figures ranging from $12K to $36K. Downloads started at 6.7K and gradually decreased to 1.2K. Despite this, the game retained a strong active user base, beginning at 93K and concluding at 63K.
Whiteout Survival by Century Games Pte. Ltd. saw its revenue fluctuate, starting at $77K, dipping to $52K, and then recovering to $56K towards the end of March. The download numbers decreased from 4.3K to 1.5K, while active users remained fairly stable, around 18K to 22K throughout the quarter.
Finally, Last War:Survival from FUNFLY PTE. LTD. demonstrated a varied revenue pattern, with a peak of $189K in early February, and closing the quarter at $69K. Downloads saw a slight decrease from 4.8K to 1.7K, and active users showed a steady trend, starting at 20K and ending at 19K.
These insights, sourced from Sensor Tower, provide a comprehensive view of the competitive landscape for PVP games in Norway, Q1 2025. For further details, visit Sensor Tower's platform for more in-depth analysis.